Hey Addicts,
I'm here to tell you guys about the new Addicted 24/7 Chat Service that I've been coding the past few weeks. This is a service that will very soon be able to be used with Addicted 24/7. In general it's a lot like IRC. However, their are a lot of notable differences.
The general aspect of the service will be to allow gamers to interact with other gamers, while also keeping security efforts high. Their are several things in the IRC protocol that are pretty bad, that allow for you guys to easily get infected. So I thought why not just reinvent part of the wheel? And well, that's what I did, and what I'm still doing.
One major difference is File Sharing. A247's Chat Service will not be supporting File Sharing. Another key difference is that, only the Addicted 24/7 Team will be able to create channels. That is not really much of an issue.
Their still are restrictions, but it's an ongoing effort.
There are several ways you will be able to connect to the chat service once it's out of the testing stage. One way is via the Website, Someone will be adding in a link on the site, and their will also be a client that you will be able to download if you don't feel like going on the flash implementation of client.
Regards,
Matt
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[DEV] A247 Chat Service
#1
Posted 04 February 2010 - 02:29 AM
Regards,
Matt73h
Remember: Addicted247 Staff will NEVER ask for your password.
Programming is my secret desire :P(apart from this girl, but not really that much help :/)
Matt73h
Remember: Addicted247 Staff will NEVER ask for your password.
Programming is my secret desire :P(apart from this girl, but not really that much help :/)
#2
Posted 04 February 2010 - 02:38 AM
That's just awesome, can't wait to test it!
#3
Posted 07 February 2010 - 04:16 PM
Looking forward to using this feature. Thanks for the information. This will also enable the members and other persons to join a channel for Support, and from there go into a private chat with desired support staff member.
#4
Posted 13 February 2010 - 04:00 PM
Not sure if I get the idea.
But is this what your doing?
Sending packets from client, to server, and from the server, forwarding it to the client?
That would mean someone would have to host the chat client at all time.
I'm not sure if this is what your trying to do, but if it is, I am willing to help if it can be done in C#.
But is this what your doing?
Sending packets from client, to server, and from the server, forwarding it to the client?
That would mean someone would have to host the chat client at all time.
I'm not sure if this is what your trying to do, but if it is, I am willing to help if it can be done in C#.
In C#, you easily shoot yourself in the foot. In C++, you'll blow your whole leg off.
#5
Posted 13 February 2010 - 07:36 PM
Basser, on 13 February 2010 - 10:00 AM, said:
Not sure if I get the idea.
But is this what your doing?
Sending packets from client, to server, and from the server, forwarding it to the client?
That would mean someone would have to host the chat client at all time.
I'm not sure if this is what your trying to do, but if it is, I am willing to help if it can be done in C#.
But is this what your doing?
Sending packets from client, to server, and from the server, forwarding it to the client?
That would mean someone would have to host the chat client at all time.
I'm not sure if this is what your trying to do, but if it is, I am willing to help if it can be done in C#.
Basser, on 13 February 2010 - 10:00 AM, said:
But is this what your doing?
Sending packets from client, to server, and from the server, forwarding it to the client?
Sending packets from client, to server, and from the server, forwarding it to the client?
Yes of sorts. Check my freaky protocol text diagram.
Client connects to server, server sends data back at the client. client sends back the client info, then if the server determines it to be an older version of the client it sends a message saying that their is a newer version of the client, and from there it just goes.
Client Channel Message -> Server Processes then sends to other clients in specified channel.
Client Client Message -> Sends to server, re-routed to client without checking. Client-Client messages are sent differently then all other messages.
In other words Client->Server->Processing->Client(s).
Basser, on 13 February 2010 - 10:00 AM, said:
Not sure if I get the idea.
That would mean someone would have to host the chat client at all time.
I'm not sure if this is what your trying to do, but if it is, I am willing to help if it can be done in C#.
That would mean someone would have to host the chat client at all time.
I'm not sure if this is what your trying to do, but if it is, I am willing to help if it can be done in C#.
The chat client will just be connected to the server. Client Client initiated chats will just be forwarded to their destined receiver.
It is being done in C#, and when I get a good base on the C# server, I might look into translating it into C++ without shooting myself in the foot D-: Trust me its really annoying when you try doing something, You have it almost completed, and then when you either go to compile or test it comes out with errors, or data sends incorrectly. I've had this happen already, but nothing a little more effort can fix right? Also, I don't think you'd understand my coding style and the way I define my variables and stuff(I still do it in a nice fashion that is sometimes hard to understand.),
Regards,
Matt73h
Remember: Addicted247 Staff will NEVER ask for your password.
Programming is my secret desire :P(apart from this girl, but not really that much help :/)
Matt73h
Remember: Addicted247 Staff will NEVER ask for your password.
Programming is my secret desire :P(apart from this girl, but not really that much help :/)
#6
Posted 19 February 2010 - 06:39 PM
Matt73h, on 13 February 2010 - 07:36 PM, said:
Also, I don't think you'd understand my coding style and the way I define my variables and stuff(I still do it in a nice fashion that is sometimes hard to understand.),
Well, I'm not sure about that.
I often read what the code does, not what the variables look like.
If you trust me enough to let me join the project, or let me have a closer look to see if I'm possibly going to join the project, please PM me.
I am willing to help you, but as you said, I'm not sure if I can.
Yet, I do not think a project like this can be coded in such a way I cannot understand it.
It is pretty basic, afaik.
I might also be able to make a packet builder, if you haven't got one yet.
Please stay at C#, because:
1. I cannot code in C++. (I think.)
2. C# is a beautiful language, and should only NOT be used when too much unsafe context is used.
3. I think this project shouldn't be done in C++, regarding it's difficulty.
In C#, you easily shoot yourself in the foot. In C++, you'll blow your whole leg off.
#7
Posted 03 April 2010 - 09:44 AM
This is going to be great once it is finished, but I'm wondering what else you can do with it besides chatting? ;p
As in 'Check Stats' or something like that or 'Invite As Friend', that kinda stuff.
Anyway, good luck developing it! I'll wait patiently for it!
As in 'Check Stats' or something like that or 'Invite As Friend', that kinda stuff.
Anyway, good luck developing it! I'll wait patiently for it!
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